Teaching Competences Involved in the Design of Immersive Literary Environments: Combining STEAM Projects and Maker Culture

Authors

DOI:

https://doi.org/10.5944/ried.26.1.33839

Keywords:

STEAM, maker culture, augmented reality, teacher training, digital competence, children's and youth literature

Abstract

This research comes from an innovation project implemented in the Infant Education Teaching Degree of the University of Oviedo (Spain). It combines STEAM methodology and maker culture, through the design of Immersive Literary Environments (ILE) with Augmented Reality (AR). To be more concrete, the participants (N=162) designed physical environments, enriched with AR, which recreated the fictional world of children’s literature texts, complemented with a didactic programme. It is aimed here at assessing the didactic, digital, socio-collaborative and creative competences of the participants, as shown in the ILE, and to determine the relationship between the digital competence and the other competences involved. The validated instrument COMPASS-AR is employed, consisting of 30 indicators (α=0,977). The results show a high level in the didactic, socio-collaborative and creative competences. Although the mastery of technological tools is high, the digital competence reaches a medium-high level, due to the limited integration of self-made resources. There is a high correlation between all the competences involved in the ILE design, especially the digital and creative ones. This strong relation between competences highlights the integrative character of the proposal, for the global development of all of them. It also reveals the necessity of stimulating the creativity of future teachers, as well as their mastery of emerging technologies to create original resources adapted to the educational context. In conclusion, these projects are extremely interesting for didactic and technological training of teachers, as they combine innovative methodologies, such as STEAM and maker culture.

FULL ARTICLE:
https://revistas.uned.es/index.php/ried/article/view/33839/26870

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Author Biographies

M. Esther Del Moral Pérez, Universidad de Oviedo, UNIOVI (Spain)

University Professor. He teaches ICT applied to Education. Faculty of Teacher Training and Education. University of Oviedo (Spain). He has 4 six-year research periods. Coordinates the TECN@ Research Group: Technology and Learning. Principal investigator of competitive projects, author of impact articles in prestigious journals. Research Areas: media, digital literacy, TV and childhood, video games, social networks, augmented reality, digital applications, gamification, education in rural areas, etc. He carried out research stays in: Calgary (Canada), Poitiers (France), Freiburg (Germany), ITD Genoa (Italy). He taught courses in Latin American universities (Chile, Mexico and Peru).

M. Rosario Neira Piñeiro, Universidad de Oviedo, UNIOVI (Spain)

University Professor. He teaches courses in the Area of ​​Didactics of Language and Literature at the Faculty of Teacher Training and Education (University of Oviedo). He is a member of the TECN@ Research Group: Technology and Learning. He has participated in research projects on educational technology and language teaching. Research Areas: Children's literature and its didactics, cinema and audiovisual media, ICT in education, ICT in the didactics of literature.

Jonathan Castañeda Fernández, Universidad de Oviedo, UNIOVI (Spain)

Professor at the University of Oviedo assigned to the area of ​​Research and Diagnosis Methods in Education (MIDE). Degree in Pedagogy (obtaining the National Prize for the Completion of University Studies) and Doctorate with international mention from the University of Oviedo, achieved thanks to a University Teacher Training scholarship (FPU) and a predoctoral research stay at the Universidade Lusiada de Lisboa . At the teaching level, he has taught subjects primarily linked to educational research and evaluation. And at the research level, he has participated in various projects (lines: evaluation of training activities, learning approaches, ecosystems to build global citizenship, etc.) and is currently part of the "TECN@: Technology and Learning" research group of the Oviedo University.

Nerea López-Bouzas, Universidad de Oviedo, UNIOVI (Spain)

PhD student in Education and Psychology with a University Teacher Training Scholarship (FPU). Teacher of Early Childhood Education and Master's Degree in Research and Innovation in Early Childhood and Primary Education. He collaborates with the Department of Educational Sciences and is a member of the research group TECN@: Technology and Learning at the University of Oviedo. His lines of research focus on the integration of technological resources in the teaching-learning process, inclusive education, digital applications, augmented reality, gamification, analysis of audiovisual narratives, etc.

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Published

2023-01-01

How to Cite

Del Moral Pérez, M. E., Neira Piñeiro, M. R., Castañeda Fernández, J., & López-Bouzas, N. (2023). Teaching Competences Involved in the Design of Immersive Literary Environments: Combining STEAM Projects and Maker Culture. RIED. Revista Iberoamericana de Educación a Distancia, 26(1), 59–82. https://doi.org/10.5944/ried.26.1.33839