Monument Valley 2: The Reflection of the Red Wall of the Architect Bofill, in a Virtual Environment Inspired by the Worlds of Escher

Authors

DOI:

https://doi.org/10.5944/etfvii.9.2021.30971

Keywords:

Architecture; Ricardo Boffil; Monument Valley; Videogames; Mass Culture; 21st Century; Virtual Recreation; Heritage

Abstract

In today’s society, new reflections are being opened on the uses of technology in cultural heritage, where in the last decades certain cultural practices have been appearing literally visible in the activation of projects raised from the contemporary visual arts.
In this sense, in this article we want to show the inspiration that has generated the labyrinthine building of the architect Ricardo Bofill in Calpe (Alicante), the urbanization of apartments Red Wall, for the locations of the video game Monument Valley 2. It is for this reason that the building of the architect Bofill, besides being a landmark of the Spanish contemporary architecture, due to its air of socializing utopia (dissolves the public and private spaces) remembering the perspectives of Escher, now belongs also to the interactive world and mass culture. In short, both images and immersive spaces speak for themselves.

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References

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Published

2021-10-15

How to Cite

Espada Torres, D. M., & Ruiz Cañero, A. (2021). Monument Valley 2: The Reflection of the Red Wall of the Architect Bofill, in a Virtual Environment Inspired by the Worlds of Escher. Espacio Tiempo y Forma. Serie VII, Historia del Arte, (9), 341–356. https://doi.org/10.5944/etfvii.9.2021.30971

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