Movement as simulacrum in the virtual world: Michael Betancourt and the art of immediacy
DOI:
https://doi.org/10.5944/etfvii.4.2016.15512Keywords:
Art, Video, Painting, Movement, Glitch, SimulacrumAbstract
In recent times, artistic creation has come closer to the media image proposed by Internet, thus seriously altering an aesthetic experience based before on movement of the viewer around the work and now defined by screens that induce passivity. Michael Betancourt’s video work, part of the so-called glitch art, which focuses on the failure that can occur within the digital realm, has been here the basis for a comparative study between different concepts of movement in art, as well as between a current and a past art, a comparison that allows us to see clearly how technological advances have produced radical changes in the physical, spatial and mobile nature of the artwork. Betancourt’s investigation proposes a new kinetic art that becomes critical through error, mimics the real-time movement that contemporary culture demands, and uncovers the artificiality of images that mimic reality as if they wanted to replace it.Downloads
References
Ajo, Pedro (2014): «La estética del error en la edad digital». En: <http://es.scribd.com/doc/196913083/La-estetica-del-error-en-la-edad-digital#scribd> [18 de abril de 2015].
Arnheim, Rudolph: Ensayos para rescatar el arte. Madrid, Cátedra, 1992.
Ballard, Susan: «Information, Noise, et al.», en Nunes, Mark (ed.): Error: Glitch, Noise and Jam in New Media Cultures. New York/ London, Continuum, 2010.
Benjamin, Walter: «La obra de arte en la época de su reproductibilidad técnica», en Obras Completas, Libro II, Volumen 2. Madrid, Abada editores, 2008.
Berger, John: Modos de ver. Barcelona, Gustavo Gili, 1975.
Betancourt, Michael (2011): «Critical Glitches and Glitch Art». En: <http://www.hz-journal.org/n19/betancourt.html> [22 de abril de 2015].
— (2002): «Motion Perception in Movies and painting: Towards a New Kinetic Art». En: <http://www.ctheory.net/articles.aspx?id=349> [18 de abril de 2015].
Brea, José Luis: Las auras frías. Barcelona, Anagrama, 1991.
Menkman, Rosa: The Glitch Moment(um). Amsterdam, Network Notebooks, 2011.
Moradi, Iman (2011): «Seeking Perfect Imperfection: A personal retrospective on Glitch Art». En: <http://virose.pt/vector/x_06/moradi.html> [22 de abril de 2015].
Nunes, Mark: «Introduction», en Nunes, Mark (ed.): Error: Glitch, Noise and Jam in New Media Cultures. New York/ London, Continuum, 2010.
Virilio, Paul: «Esperar lo inesperado», en Seducidos por el accidente. La Coruña, Fundación Luis Seoane, 2005, 23-31.
Downloads
Published
How to Cite
Issue
Section
License
Authors who publish in this journal agree to the following terms:
- Authors retain copyright and grant the journal right of the first publication with the work simultaneously licensed under a license Creative Commons Reconocimiento-NoComercial 4.0 Internacional that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as to earlier and greater citation of the published work (See The Effect of Open Access).