Virtual Escape Rooms: a gamification tool to enhance motivation in distance education

Authors

DOI:

https://doi.org/10.5944/ried.27.1.37685

Keywords:

AIDA model, gamification, motivation, online learning, distance education, higher education

Abstract

This study addresses the challenge of student demotivation in distance higher education and how it affects content assimilation. Moreover, it proposes an innovative solution through the application of the Attention, Interest, Desire, and Action (AIDA) model and the design and creation of a Virtual Escape Room, which focuses on the content of the International Trade subject. The AIDA model was implemented to capture students' attention, arouse their interest through challenges, maintain their desire to learn, and promote action in solving the necessary questions to advance to the next level and obtain a reward. To measure how respondents perceived this tool, a self-managed survey was launched at the end of the Escape Room, both to UCAM students and an external group of various nationalities via social media. The results show a significant increase in the commitment and motivation of the students, which translates into better content assimilation. The Virtual Escape Room proved to be an effective tool to increase students' interaction with study materials. The findings suggest that the application of the AIDA model in distance education can offer a revolutionary approach to teaching in higher education. The Virtual Escape Room, as a means to implement this model, demonstrates its potential in combating student demotivation and improving content assimilation.

FULL ARTICLE:
https://revistas.uned.es/index.php/ried/article/view/37685/28244

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Author Biographies

Juana María Padilla Piernas, Universidad Católica San Antonio de Murcia, UCAM (Spain)

Profesora en el departamento de ADE de la universidad Católica San Antonio de Murcia (UCAM). Doctorado en Ciencias Sociales por la UCAM. Licenciada en Publicidad y Relaciones Públicas y Diplomada en Ciencias Empresariales por la universidad de Murcia. Líneas de investigación centradas en las redes sociales, páginas web, turismo, aplicaciones móviles, comportamiento del consumidor, marketing y comunicación.

María Concepción Parra Meroño, Universidad Católica San Antonio de Murcia, UCAM (Spain)

Doctora en Administración y Dirección de Empresas: Organización y Marketing por la UCAM. Es IP del grupo de investigación Organización de Empresas, Marketing y Economía.  Tiene un índice H 20 y ha recibido más de 1400 citaciones según Google Scholar (https://scholar.google.es/citations?user=H49mMdgAAAAJ&hl=es). Ha publicado numerosos artículos científicos (muchos de ellos en revistas de impacto JCR y SJR) y capítulos de libro y tres libros completos. Ha sido IP de un proyecto de innovación docente y ha participado en otros, de los que se han derivado publicaciones de impacto. 

María del Pilar Flores Asenjo, Universidad Católica San Antonio de Murcia, UCAM (Spain)

Licenciada en Ciencias Económicas y Empresariales por la Universidad de Valencia y doctora en Economía Social y Medioambiente en la Universidad Politécnica de Valencia. Profesora en la Universidad Católica de Murcia en el área de Organización de Empresas. Las áreas de investigación y publicaciones hacen referencia tanto a temas sobre sostenibilidad y medioambiente, economía social y publicación en Open Access y emprendimiento, como temas sobre aprendizaje colaborativo y cooperativo, aprendizaje en entorno virtuales y clase invertida

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Published

2024-01-01

How to Cite

Padilla Piernas, J. M., Parra Meroño, M. C., & Flores Asenjo, M. del P. (2024). Virtual Escape Rooms: a gamification tool to enhance motivation in distance education. RIED. Revista Iberoamericana de Educación a Distancia, 27(1), 61–85. https://doi.org/10.5944/ried.27.1.37685

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Research and Case Studies