Action research as a game design methodology for a serious game

Authors

  • Ruth S. Contreras Espinosa FEC. Universidad de Vic-Universidad Central de Cataluña
  • Jose Luis Eguia Gómez ETSEIB. Universitat Politècnica de Catalunya
  • Lluis Solano Albajes ETSEIB. Universitat Politècnica de Catalunya

DOI:

https://doi.org/10.5944/ried.19.2.15624

Keywords:

educational game, methodology, action research, primary education, teacher participation

Abstract

There has been significant development in educational games, especially with serious games and digital game-based learning in the past decade. Of particular interest is the potential that serious games have for engaging learning experiences. Recent advances include theoretical developments, the creation of game-based learning environments for a broad range of curricula, and the emergence of technically advanced game-based learning environments for both education and training. But still we need more principles of design-based research and design-experiment methodologies. In this paper we present an experience of co-creation carried out by a multidisciplinary group of researchers in collaboration with primary teachers from Barcelona (Spain) to develop a digital game to work on primary education-oriented competencies. We designed a co-creation design game based on action research methodology. The serious game called Ferran Alsina was created as a facilitator for a new teaching methodology and is focused on to work with basic, methodological and specific skills for elementary students, 8-11 year-old children.

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Author Biographies

Ruth S. Contreras Espinosa, FEC. Universidad de Vic-Universidad Central de Cataluña

FEC. Universidad de Vic-Universidad Central de Cataluña

Jose Luis Eguia Gómez, ETSEIB. Universitat Politècnica de Catalunya

ETSEIB. Universitat Politècnica de Catalunya

Lluis Solano Albajes, ETSEIB. Universitat Politècnica de Catalunya

ETSEIB. Universitat Politècnica de Catalunya

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Published

2016-07-01

How to Cite

Contreras Espinosa, R. S., Eguia Gómez, J. L., & Solano Albajes, L. (2016). Action research as a game design methodology for a serious game. RIED-Revista Iberoamericana de Educación a Distancia, 19(2), 71–90. https://doi.org/10.5944/ried.19.2.15624

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