Metaverse as a Learning Environment for Blended Teaching

Authors

DOI:

https://doi.org/10.5944/ried.26.2.36097

Keywords:

metaverse, learning environment, blended learning

Abstract

COVID-19 motivated profound transformations in the educational field, accelerating the use of new technologies for teaching and learning. Teachers and students were forced to attend remote environments, adapting education practices to these contexts. With the improvement in the pandemic scenario, teachers and students faced the increasing of a challenging environment, blended teaching and learning. In this context, metaverse rises as a natural approach to blended learning once they propose the extension of the real world to virtual worlds. This paper aims to present the use of a metaverse as a learning environment for blended learning. Through a quasi-experimental study in a class in the undergraduate degree, students evaluate it considering their perceptions and motivation to use the metaverse as a learning environment in a blended context. As a result, we identified positive evidence that students felt the metaverse was a suitable learning environment for blended learning, motivating them. Therefore, from lessons learned from the pandemic, this research brought a significant contribution by presenting an approach of using metaverses as learning environments to support blended learning necessities.

FULL ARTICLE:
https://revistas.uned.es/index.php/ried/article/view/36097/27683

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Author Biographies

Tadeu Moreira de Classe, Federal University of the State of Rio de Janeiro, UNIRIO (Brazil)

Professor at Graduate Progam on Informatics (PPGI/UNIRIO) and Bachelor on Information Systems (BSI) at Federal University of the State of Rio de Janeiro (UNIRIO). Headlead of Research Group on Games for Complex Contexts (JOCCOM). P.hD. in Informatics by Federal University of the State of Rio de Janeiro (UNIRIO). Master on Computer Science by Federal University of Juiz de Fora (UFJF). Bachelor on Information System by Centro de Ensino Superior de Juiz de Fora (CES/JF). 

Ronney Moreira de Castro, Federal University of Juiz de Fora, UFJF (Brazil)

PhD in Informatics from the Federal University of the State of Rio de Janeiro (UNIRIO), Master in Computer Science from the Federal University of Viçosa (UFV), Specialist in Computer Science from the Federal University of Viçosa (UFV), Graduated in Systems Analysis from the Juiz de Fora Higher Education Center (CESJF). He has experience in Computer Science, with emphasis on Software Engineering (Software Quality) and projects using the JAVA language. He is a professor, researcher and enthusiast in the area of Computer Education, more specifically in the use of Active Learning in subjects in the area of Computing. He also researches didactics in courses in the area of Computing and develops projects and techniques aimed at the use of Active Learning in several disciplines of Computing.

Eduardo Gomes de Oliveira, Pedro II School, CPII (Brazil)

Doutorando pelo Programa de Pós-Graduação em Informática (PPGI) pela Universidade Federal do Estado do Rio de Janeiro (UNIRIO), sendo integrante do grupo de pesquisa Semantics and Learning (SaL); Mestre em Engenharia Elétrica pela COPPE - Universidade Federal do Rio de Janeiro (UFRJ), na área de Redes de Computadores, sendo integrante do Grupo de Teleinformática e Automação (GTA) dessa instituição; Especialista em MBA em Gestão de Projetos de TI pela Universidade Federal de Juiz de Fora (UFJF); Especialista em Computação Aplicada à Educação pela Universidade de São Paulo (USP); Especialista em Educação e Tecnologias pela Universidade Federal de São Carlos (UFSCar) - Habilitação: Jogos e Gamificação na Educação; Licenciado em Matemática pela Universidade de Franca (UNIFRAN) e Bacharel em Sistemas de Informação pelas Faculdades Unificadas de Cataguases (FUC). Atualmente é professor do departamento de Ciência da Computação do Colégio Pedro II / Campus Engenho Novo II. Tem experiência na área de Ciência da Computação, com ênfase em Desenvolvimento de Software, Redes de Computadores, Desenvolvimento Mobile e Computação Aplicada na Educação. Possui interesse nos seguintes temas de pesquisa: Aprendizagem Ativa, Informática na Educação, Gamificação e Serious Games.

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Published

2023-03-25

How to Cite

Moreira de Classe, T., Moreira de Castro, R., & Gomes de Oliveira, E. (2023). Metaverse as a Learning Environment for Blended Teaching. RIED. Revista Iberoamericana de Educación a Distancia, 26(2), 283–307. https://doi.org/10.5944/ried.26.2.36097