Itinerários de aprendizagem para trabalhar Probabilidade em futuros professores em um cenário online com Deck.Toys
DOI:
https://doi.org/10.5944/ried.25.2.31748Palavras-chave:
Tecnologias de informação e comunicação;, probabilidade, ensino e capacitação, ensino de nível superiorResumo
O trabalho de probabilidade desde o ensino médio e durante o bacharelado geralmente não é contextualizado e se baseia principalmente na aprendizagem mecânica de fórmulas. Portanto, quando os alunos chegam à Universidade, há um significativo desconhecimento relacionado ao cálculo de probabilidades. Os professores devem defender estratégias de sala de aula que ajudem os alunos a alcançar uma aprendizagem duradoura e contextualizada, especialmente em áreas como probabilidade. Este artigo apresenta o desenho de uma proposta didática baseada na utilização de roteiros de aprendizagem gamificados utilizando a ferramenta digital Deck.Toys para aprendizagem de Probabilidade em uma amostra de alunos do Ensino Fundamental que trabalhavam em ambiente online. Para a análise, são recolhidos os resultados de dois testes, pré-teste e pós-teste, no grupo que utilizou a ferramenta e no que não se forma online, sendo os resultados obtidos comparados. Além disso, os dados de uma pesquisa de avaliação da experiência do usuário também foram analisados. Os resultados obtidos mostram que a diferença de médias no pós-teste é significativa de 2.704 pontos a mais no grupo experimental, com grande tamanho de efeito, embora os grupos tenham sido homogêneos. Da mesma forma, os resultados do inquérito de satisfação têm sido positivos no sentido de melhorar a compreensão dos procedimentos e conceitos envolvidos e na gestão do tempo, uma vez que têm conseguido trabalhar de forma eficiente ao seu ritmo.
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