VIRTUAL CERTAINTY IN VIDEO GAMES: ITS INFLUENCE ON THE IMMERSIVE EXPERIENCE AND THE DEVELOPMENT OF NARRATIVES

Autores/as

DOI:

https://doi.org/10.5944/endoxa.55.2025.31650

Palabras clave:

Certainty, Virtual reality, Video games, Narratives, Wittgenstein

Resumen

Drawing inspiration from Wittgenstein’s notion of “certainty,” I argue
that in many video games one can distinguish between everyday certainties and certainties
characteristic of each video game. To refer to this kind of certainties, in this paper I
introduce the notion of “virtual certainty” and present its distinguishing features. Then
I explain why the fact of sharing virtual certainties constitutes a re-ontologization or
immersion in a world-picture – i.e. a set of certainties – that is significantly different
from the everyday world-picture, so that the latter may remain in the background
while the player is immersed in the world-picture of the game. Lastly, I clarify why this
immersion in a virtual world-picture is really achieved when the individual is able to
develop narratives based on virtual certainties in order to address video game challenges.

Descargas

Los datos de descargas todavía no están disponibles.

Descargas

Publicado

23-06-2025

Cómo citar

Ariso, J. M. (2025). VIRTUAL CERTAINTY IN VIDEO GAMES: ITS INFLUENCE ON THE IMMERSIVE EXPERIENCE AND THE DEVELOPMENT OF NARRATIVES. ENDOXA, (55). https://doi.org/10.5944/endoxa.55.2025.31650

Número

Sección

Artículos y Textos

Artículos similares

1 2 3 4 5 > >> 

También puede Iniciar una búsqueda de similitud avanzada para este artículo.