Protocol and ceremonial: a view from videogames

Authors

  • Daniel Delmás Martín Freelance

DOI:

https://doi.org/10.5944/eeii.vol.4.n.6.2017.18786

Keywords:

protocol, ceremonial, videogames, World of Warcraft

Abstract

The purpose of the present research work is to analyse protocol and ceremonial inside new technologies such as videogame's industry. For that purpose, we are going to make and nearness to the leader multiplayer on-line game World of Warcraft.

Videogame's industry is one of the most important nowadays. Our aim is making an approach to how is create and is produced the protocol and ceremonial element inside this new technology. We will see how protocol works, which new way takes and whether is supported on culture, politics, religion and others areas created for them

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Author Biography

Daniel Delmás Martín, Freelance

Freelance en relaciones institucionales, eventos y protocolo

References

Urbina, J. A. (2002): El gran libro del protocolo (3ª edición) Madrid, Ediciones Temas de Hoy.

Vilarrubia, F. A. (2003): La forma y el ser en el protocolo, ceremonial, heráldica y vexilología (poder, identidad y globalización 1945-2004) (1ª edición) Oviedo, Universidad de Oviedo.

López-Nieto, F. (2003): Manual de protocolo (5ª edición) Madrid, Ediciones Ariel.

Moruecos Gómez, R. y Arroyo Gómez, C. (2012): Eventos corporativos y protocolo empresarial, Madrid, Starbook.

Castro, M (2016): NETiqueta. Comunicación en Entornos Digitales. Niva Galicia Edicións

Published

2017-06-28

How to Cite

Delmás Martín, D. (2017). Protocol and ceremonial: a view from videogames. INSTITUTIONAL STUDIES JOURNAL, 4(6), 153–164. https://doi.org/10.5944/eeii.vol.4.n.6.2017.18786

Issue

Section

Artículos